#include "FixedLODSelector.h"
#include "Tile.h"

bool e3d::FixedLODSelector::isLODSufficient( e3d::IRenderObject* obj, const D3DXVECTOR3* camPos )
{
	UNREFERENCED_PARAMETER( camPos );
	return m_currentLOD >= obj->LOD();
}

void e3d::FixedLODSelector::currentLOD( unsigned int LOD )
{
	m_currentLOD = LOD;
}